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Verified Infrastructure

Wall World Strategy: Buildings & Infrastructure Database

Comprehensive registry of all confirmed colony structures, life support modules, downward gravity chutes, industrial smelters, and defensive turret batteries.

Command • Tier 1 Anchor Dependent

Command Core Hub

The structural anchor and central administration nexus of your vertical settlement. Houses basic life support, emergency comms, and system diagnostics.

Power Impact: +20 MW (Generates)
Workforce: 5 Colonists
Bunks Provided: +10 Bunks
• Starting structure. If the Command Core collapses due to structural failure or Zyrex breach, the colony is lost.
Status: Confirmed Test in Planner →
Housing • Tier 1 Neutral

Worker Habitation Capsule

Modular living quarters anchored into the rock face. Features pressurized bunks and air recyclers to shelter human colonists.

Power Impact: -4 MW (Consumes)
Workforce: 0 Colonists
Bunks Provided: +8 Bunks
• Overcrowding leads to stress, declining work productivity, and potential unrest.
Status: Confirmed Test in Planner →
Housing • Tier 2 Anchor Dependent

High-Density Residential Block

Reinforced multi-level habitat block featuring sound dampeners, thermal insulation, and shared recreation space.

Power Impact: -10 MW (Consumes)
Workforce: 0 Colonists
Bunks Provided: +24 Bunks
• Provides higher citizen morale and faster recovery after Zyrex siege trauma.
Status: Playtest Verified Test in Planner →
Housing • Tier 1 Neutral

Vertical Hydroponics Farm

Cultivates high-protein moss and synthetic greens under full-spectrum UV arrays along the outer scaffolding.

Power Impact: -8 MW (Consumes)
Workforce: 4 Colonists
• Critical for colony survival. Food deficits trigger swift population loss and strikes.
Status: Confirmed Test in Planner →
Mining • Tier 1 Downwards Advantage

Surface Mineral Scraper

Mechanical claw array that slowly chips away at the outer masonry and exposed ore veins of the Endless Wall.

Power Impact: -6 MW (Consumes)
Workforce: 3 Colonists
• Produces continuous raw Wall Scrap and trace minerals. Position directly above collection chutes.
Status: Confirmed Test in Planner →
Mining • Tier 2 Requires Lift Power

Deep Rock Borehole

Heavy pneumatic drill rig penetrating deep into the subterranean interior voids of the Wall.

Power Impact: -18 MW (Consumes)
Workforce: 6 Colonists
• Accesses rich crystal veins and ancient component caches, but high acoustic vibrations attract Zyrex swarms.
Status: Confirmed Test in Planner →
Logistics • Tier 1 Downwards Advantage

Gravity Material Chute

Reinforced steel slide allowing raw mined minerals to drop downward by natural gravity with zero energy consumption.

Power Impact: 0 MW (Free)
Workforce: 0 Colonists
• Instant downward transport. Highly efficient for feeding lower refineries from high excavation sites.
Status: Confirmed Test in Planner →
Logistics • Tier 1 Requires Lift Power

Spine Elevator Lift

Motorized vertical elevator running along structural guide rails, hauling colonists and heavy goods upwards and downwards.

Power Impact: -5 MW (Consumes)
Workforce: 1 Colonists
• Necessary for moving workers to elevated stations and moving finished goods to upper defenses.
Status: Confirmed Test in Planner →
Industry • Tier 1 Neutral

Thermal Induction Smelter

Smelts raw wall scrap into standardized Refined Iron ingots and structural alloy beams.

Power Impact: -12 MW (Consumes)
Workforce: 4 Colonists
• High heat emission. Must be isolated from residential zones to avoid heat-stress penalties.
Status: Confirmed Test in Planner →
Industry • Tier 2 Neutral

Munitions Assembler

Automated factory converting refined metal and chemical powders into flak shells and kinetic cartridges.

Power Impact: -14 MW (Consumes)
Workforce: 3 Colonists
• Supplies defensive turrets during Zyrex wave assaults. Running dry during an attack disables kinetic towers.
Status: Playtest Verified Test in Planner →
Energy • Tier 1 Anchor Dependent

Cliff Vent Wind Turbine

Generates power by harnessing fierce, continuous updrafts that roar up the face of the Endless Wall.

Power Impact: +15 MW (Generates)
Workforce: 1 Colonists
• Vulnerable to extreme cryo storms and aerial Zyrex attacks. Requires regular structural maintenance.
Status: Confirmed Test in Planner →
Energy • Tier 2 Requires Lift Power

Geothermal Thermal Tap

Taps into superheated volcanic conduits and steam vents nestled deep inside ancient Wall fissures.

Power Impact: +45 MW (Generates)
Workforce: 3 Colonists
• Stable high-output base-load generator. Immune to atmospheric surface storms.
Status: Playtest Verified Test in Planner →
Defense • Tier 1 Neutral

Kinetic Flak Cannon

Rapid-firing twin autocannon designed to shred lightweight aerial Zyrex flyers and fast-crawling wall pests.

Power Impact: -6 MW (Consumes)
Workforce: 2 Colonists
• High fire rate with wide firing arc. Requires continuous kinetic ammunition supply.
Status: Confirmed Test in Planner →
Defense • Tier 2 Neutral

Focused Laser Battery

Concentrated coherent laser lens that melts through armored carapaces of heavy Zyrex leviathans.

Power Impact: -22 MW (Consumes)
Workforce: 2 Colonists
• Does not require physical ammo, but drains massive power grid reserves during active firing.
Status: Confirmed Test in Planner →
Defense • Tier 3 Anchor Dependent

EMP Resonance Disrupter

Discharges high-voltage electrostatic waves that stun and scramble bio-electric nerve clusters in attacking swarms.

Power Impact: -30 MW (Consumes)
Workforce: 2 Colonists
• Area-of-effect defensive pulse. Temporarily halts swarm advances, buying time for kinetic turrets.
Status: Playtest Verified Test in Planner →
Research • Tier 1 Anchor Dependent

Robo-Spider Expedition Dock

Reinforced hangar and gantry crane that maintains, equips, and launches autonomous Robo-Spiders on deep expeditions.

Power Impact: -15 MW (Consumes)
Workforce: 5 Colonists
• The staging point for expeditions. Unlocks scouting beyond the settlement perimeter and deep vault mining.
Status: Confirmed Test in Planner →
Research • Tier 2 Neutral

Ancient Tech Archive

Scientific cleanroom where recovered relics, ancient blueprint shards, and Zyrex tissue are analyzed.

Power Impact: -16 MW (Consumes)
Workforce: 4 Colonists
• Unlocks Tier 2 and Tier 3 nodes in the colony research tech tree.
Status: Confirmed Test in Planner →